Following a successful bid to the European Commission, the CEOP Centre has now taken on the role for the UK as node for Empowering and Protecting Communities Online – part of the European Commission (EC) funded ‘Safer Internet Plus Programme’.

As part of this role, CEOP has created Project EMPOWER – a two-year project that aims to empower children and young people through information and education; and to help make the internet safer by design.

The objectives of the programme include:

  • to raise awareness of and promote online safety;
  • to develop and deliver new education and awareness materials to children, young people, carers and parents on internet security and safety;
  • to work with industry and other stakeholders to make the internet a safer place by identifying and promoting good practice and supporting the development and adoption of new tools and new technologies; and
  • to facilitate the exchange of knowledge, experience and expertise across the UK and across Europe.

Activity will include design and development of online and offline education materials aimed at key stages 1, 2, 3 and 4; conferences aimed at education professionals; Industry workshops to promote safer by design, formal evaluation of the TUK educational programme, training for chat moderators; liaison with other EU nodes through the INSAFE network and the European Commission (EC)

This activity is driven by a small project team within CEOP’s Harm Reduction Faculty.

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Hector’s World™

The wonderful education of Hector’s World™ has been created by the New Zealand charity Hector’s World Ltd. (HWL).  HWL is a wholly owned subsidiary of New Zealand’s online safety group NetSafe.  In New Zealand, HWL works very closely with both the Ministry of Education and the Police.

Hector Protector™ and his undersea friends are now available in the UK because of an exciting education partnership between CEOP and HWL. The UK is the first country outside of New Zealand to host Hector’s World materials.

Hector's World offers an engaging group of animated characters, with whom children 2-10 years old can form strong emotional bonds and use as positive role models. The adventures of these characters can be the 'building blocks' of cybercitizenship education, especially when viewed and discussed with the guidance of a teacher, parent, or youth group leader.

Follow this link to learn more about Hector’s World.